MELON

HOW TO PLAY MELON

Melon Tree (home)

What you need:

 

To play, you will need a 5 by 5 grid, and 10 dice: 5 of one colour, 5 of another. You can make your own grid easily by drawing one out, or if you have a chessboard, you can cover up the rows you won’t use and use that. If you like, you can play on a larger board, but 5 by 5 is the recommended size.

Flesh and skin

The goal:

 

The goal of the game is to move three of your dice from your side of the board, to the opponent’s side of the board.

 

There have to be three of your pieces on the opponent’s side at the same time for it to count as a win.

 

As you only have five dice each, if you manage to defeat three of your opponent’s dice, this will also count as a win.

 

The start:

 

At the start of the game each player rolls all of their 5 dice. The dice will then be used as the player pieces for the rest of the game.

 

You have the option to reroll one of your dice once before placing them down.

 

Line your five pieces up on your side of the board. Just to stop like everyone forever rearranging and changing and thinking too hard, once you’ve put them down you can’t move them or swap them.

An example game, set up and ready to play:

Movement:

 

The number you roll - the number on the top of the die - indicates the number of spaces the piece can move on their turn.

 

The die that you decide to move on a turn has to move this number of spaces. You cannot move diagonally or double back on yourself. You cannot move through other pieces or land on the same space another piece occupies. Although it seems as though a six would be great as it is the highest number, it can actually be a burden more than a blessing, meaning you have to plot a snake-like course around the board to ensure you have moved exactly six spaces.

 

Examples showing what you can and can’t do:

Attack and defence:

 

The number on top of the die is not only the movement value, it is also the number of “attack points” that the piece has. The number on the bottom of the die is the number of “defence points”.

 

For example, a die that has 3 on top, has an attack of 3 and a defence of 4.

 

To attack you must be adjacent to the piece you are attacking. If your attack number is equal or greater than your opponent’s defence number, you defeat it and move into the square it occupied.

 

For example, even though a 6 has an attack value of 6, and can theoretically beat every piece in the game, it only has a defence of 1, and so is extremely vulnerable. Whereas a 1, although basically useless at attacking, can pretty much never be defeated.

Seeds battle for dominance

 

 

Moving and attacking:

 

If you move on your turn before you attack, the number of spaces you move detracts from the total attack point value of the die on that turn. For example if you move a 6 two spaces so that you can attack a nearby 2, you will not be able to defeat the 2. The two spaces you move will lower your attack value to 4, and will therefore be lower than the 2’s defence of 5.

 

 

Sharing seeds:

 

When two of your dice are adjacent to each other, this is called Sharing Seeds. This means that they both share their best qualities. For example, if a 1 and a 6 are next to each other, they both share their best qualities, meaning that until they are moved, they now both have an attack of 6 and a defence of 6. An unstoppable pair!

 

But as soon as one of them is moved, they stop sharing, and their stats go back to how they were.

 

 

I hope you enjoy playing MELON.

If you have any questions, need anything to be clarified, or any feedback of any kind please contact me:

 

sam.machell@googlemail.com

 

This is my first ever board game design and I am open to all feedback and will make adjustments to the rules if needed, or change my wording here to make it more clear.

Thank you